Dock 42

Description

Dock 42 is an Unreal 4 engine level created with a team of nine people. The main goal of the project was to take a level which was designed already and turn it into an environment which would be playable as a first person shooter.

I started off in the project with at first just modelling but later moved on to texturing the assets as well. For almost every model we had a total of three textures, one for the color, one for the normals and one for the roughness and metal values inside of Unreal 4. Because the metallic and roughness are both gray scale textures we pushed them into different channels of one texture to save on texture space.

Detailed information

Team Size:

  • 9

Tasks:

  • Modelling
  • UVing
  • Texturing

Software Used:

  • Adobe Photoshop
  • Autodesk Maya
  • Substance Painter
  • Substance Designer
  • Unfold 3D
  • Unreal 4
  • XNormal