Peace in Progress (Studio Apvis)
Description
Peace in Progress is a virtual reality escape room I worked on as a freelancer at Studio Apvis. A team of 4 to 6 players enters a research center. This research center contains a working time machine which sends one of the player back in time (in vr) to solve puzzles. In the real world room, the other 5 players have to communicate with the one playing inside the vr-environment to be able to solve their puzzles.
The escape room was available in the Holland Casino in Breda during the period July 2017 – December 2017. After the period expired the escape room was moved to a different location. At the moment it is still under construction being build back up again.
My job on this project involved most of the work on the virtual reality environment. I created all the puzzle logic with blueprints and most of the models inside the vr and made sure everything kept running at a good framerate.
Credits:
Initiated, Concept & Graphic Design:
Lisette Spee
Director:
Demian Albers (Studio Apvis)
Room Building:
Aram Voermans (Studio Apvis)
Unreal Engine Game Development and Artist:
Marco Jongenelis
Internship Artist:
Iris van der Meule
All rights of this project go to Studio Apvis
Detailed information
Studio Work:
Tasks:
- Gameplay Logic (Blueprints)
- Shaders
- Model Optimizing
- Modelling
- UVing
- Texturing
Software Used:
- Adobe Photoshop
- Autodesk Maya
- Substance Painter
- Substance Designer
- Headus UV Layout
- Unreal Engine 4









