Peace in Progress (Studio Apvis)

Description

Peace in Progress is a virtual reality escape room I worked on as a freelancer at Studio Apvis. A team of 4 to 6 players enters a research center. This research center contains a working time machine which sends one of the player back in time (in vr) to solve puzzles. In the real world room, the other 5 players have to communicate with the one playing inside the vr-environment to be able to solve their puzzles.

The escape room was available in the Holland Casino in Breda during the period July 2017 – December 2017. After the period expired the escape room was moved to a different location. At the moment it is still under construction being build back up again.

My job on this project involved most of the work on the virtual reality environment. I created all the puzzle logic with blueprints and most of the models inside the vr and made sure everything kept running at a good framerate.

Credits:

Initiated, Concept & Graphic Design:
Lisette Spee
Director:
Demian Albers (Studio Apvis)
Room Building:
Aram Voermans (Studio Apvis)
​Unreal Engine Game Development and Artist:
Marco Jongenelis
Internship Artist:
Iris van der Meule

All rights of this project go to Studio Apvis

Detailed information

Studio Work:

Tasks:

  • Gameplay Logic (Blueprints)
  • Shaders
  • Model Optimizing
  • Modelling
  • UVing
  • Texturing

Software Used:

  • Adobe Photoshop
  • Autodesk Maya
  • Substance Painter
  • Substance Designer
  • Headus UV Layout
  • Unreal Engine 4