Rigging and Animation Reel

Description

In the video above you can see a small collection of rigs and animations I created. The rigs vary from just bones to set driven key animation to dynamic parenting of weapons to characters. For almost every rig there’s a couple of scripts which allow the user to for example switch from FK to IK controls for the arms.

The different projects in the video range from a simple bouncing ball animation to the rigging of robotic and human characters.

All the rigging is done inside of Autodesk Maya. All the models shown in the video are not created by me, I just did the rigging and animation.

Detailed information

Software Used:

  • Adobe Photoshop
  • Autodesk Maya