RijnlandRoute (Soltegro)

Description

The RijnlandRoute consists of a 2.2 kilometer drilled tunnel and a deepcut and is situated in the Netherlands near Leiden. The project at Soltegro started in 2019 and is scheduled to finish at the end of 2022 when everything is delivered. The RijnlandRoute project also marked the start of development of the TwinSight platform. At the start of this project Soltegro had two big digital twins in development which shared a lot of the codebase. Early on in the development our small team decided to look into a way to share the codebase in an easy simple solution. This marked the beginning of TwinSight.

In the early phases of the project I was in charge of converting and optimizing the received BIM data into a workable 3D model inside of Unity. When the first conversion was done I was tasked to implement the first tunnel systems (traffic lights, road barriers traffic signaling). We connected these system to the real system which was developed at the same time as the digital twin. This way we could verify that the real systems were working correctly as we had already build them according to a specific ruleset in the digital twin. As the project developed over time more and more systems were integrated in the digital twin and tested with our virtual setup. This would lower the cost at the end of the project since most of the bugs / errors would be fixed when testing agains the real life situation, which was still under construction.

After about a year of development the virtual testing system was finished and I went on to work on the training system. Because we already had made a digital twin with all the functionality of each tunnel technical system we could easily expand this application with a training simulation. This meant adding traffic behaviour, animations for different scenarios, daylight and weather systems and camera streaming. I also made a GUI which was communicating with the digital twin and which could simulate different traffic scenarios. The trainer could controll the digital twin with the Trainer GUI and start different scenarios which the trainee had to react to. Depending on the scenario the trainee would get a different training experience.

When I finished development on the training application I created a web application with the digital twin. In this application the website visitors can step through the virtual model and get a sence of the different technical installations which are present in the tunnel, where they are and where the final construction would be situated. This application can be viewed on: https://www.traceinformatiekaart-n434.nl 

All rights of this project go to Soltegro

Detailed information

Company Work:

Tasks:

  • Convert and Optimize BIM data for use in Unity including texturing
  • Develop gameplay logic for all technical installations
  • Implement training system and develop training GUI
  • Implement day / night and weather systems
  • Generate marketing materials and training videos
  • Developed a web application to view the tunnel in the browser
  • Wrap code from the project into Unity packages
  • Support system engineers with application features they wanted implemented
  • Create scenario animations for trainer application
  • Implementing basic crowd simulation for training application
  • UI / UX design

Video Link:

Software Used:

  • Adobe Photoshop
  • Adobe After Effects
  • Autodesk Maya
  • Autodesk Revit
  • Autodesk Navisworks
  • Substance Painter
  • Unity
  • Visual Studio 2022