Little Nemo in Slumberland VR
Description
For vr-research I did a small project about how we can create more comfort inside of vr for the viewer/player. For the small small vr-experience I created a small dreamlike world based on environments from Little Nemo in Slumberland. The player would be led through different sequences towards an end goal before waking up. Besides vr-research this was also an oppertunity to research interactivity inside the Unreal Engine 4 with blueprint. To make the world come to live almost all the objects in the vr world are interactable.
Detailed information
Tasks:
- Gameplay Logic (Blueprints)
- Shaders
- Model Optimizing
- Modelling
- UVing
- Texturing
- Animations
Software Used:
- Adobe Photoshop
- Autodesk Maya
- Substance Painter
- Substance Designer
- Headus UV Layout
- Unreal Engine 4




