Little Nemo in Slumberland VR

Description

For vr-research I did a small project about how we can create more comfort inside of vr for the viewer/player. For the small small vr-experience I created a small dreamlike world based on environments from Little Nemo in Slumberland. The player would be led through different sequences towards an end goal before waking up. Besides vr-research this was also an oppertunity to research interactivity inside the Unreal Engine 4 with blueprint. To make the world come to live almost all the objects in the vr world are interactable.

Detailed information

Tasks:

  • Gameplay Logic (Blueprints)
  • Shaders
  • Model Optimizing
  • Modelling
  • UVing
  • Texturing
  • Animations

Software Used:

  • Adobe Photoshop
  • Autodesk Maya
  • Substance Painter
  • Substance Designer
  • Headus UV Layout
  • Unreal Engine 4

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